INCREASING STUDENT INTEREST AND UNDERSTANDING OF MATERIAL CONTENT MASTERY SERVICES BY METHOD OF GAME IN SMP NEGERI 1 PREMBUN - KEBUMEN

Abstract: Interest is the motivating force that will encourage studentsto get excited and remember what she learned. The learning process is less qualified, inefficient and lacked the appeal, and even tend to beboring, causing low student interest. This study aims to determine the increase in interest and understanding students' mastery of content Counseling services through a game method in class VII A PrembunSMP Negeri 1 Kebumen district. This research is a classroom actionresearch conducted in two cycles. Techniques of data retrieval from thescale of interest, observation, evaluation, documentation and interviews.Data analysis with comparative descriptive technique. Indicators of success: 1) Active engagement in the learning process well, the range of60-80%, 2) increase student interest, and 3) Obtaining a new understanding of at least 85%. The results showed the service masteryof content game method can be: 1) increasing student interest of 76.01(pre-cycle) to 84.50 (first cycle) and 84.17 (second cycle), 2) improvingthe understanding of students to 93% (cycle I) and 93.5% ( cycle II).
Keywords: interest, understanding, mastery of content services, methods of a game
Penulis: Khristiana Tri Cahyati
Kode Jurnal: jpbkdd150321

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