IMPROVING STUDENTS’ VOCABULARY BY USING RIDDLE GAME: A Classroom Action Research on the Seventh Grade Students of SMP Negeri 8 Pontianak in Academic Year 2014/2015

Abstract:  The  aim  of  this  research  is  to  improve  students’  vocabulary, especially  in  meaning  and  spelling  of  vocabularies.  This  research  was conducted  on  the  seventh  grade  students  of  SMP  Negeri  8  Pontianak  in academic  year  2014/2015.  In  this  research,  the  subject  is  class  VII  E  that consists  of  30  students.  The  researcher  conducted  a  classroom  action research in  her research and acted as the teacher during the research period. The  data  were  collected  by  using  direct  and  measurement  technique.  The tools  of  data  collecting  were  observation  checklist,  field  note,  and  test. Riddle game was used as the technique in this research which is conducted the  research  in  two  cycles.  The  research  findings  showed  that  the  mean score of students’ vocabulary test in the first cycle is 59.83 to 76.20 in the second  cycle  which  means  it  successffully  passed  the  KKM.  It  can  be concluded  that  the  students’  vocabulary  taught  by  using  riddle  game  was improved.
Keywords: Vocabulary, Game, Riddle Game
Author: Ria Sabriana. Iwan Supardi, Dewi Novita
Journal Code: jppendidikangg150140

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