IMPROVING STUDENTS’ VOCABULARY BY USING RIDDLE GAME: A Classroom Action Research on the Seventh Grade Students of SMP Negeri 8 Pontianak in Academic Year 2014/2015
Abstract: The
aim of this
research is to
improve students’ vocabulary, especially in
meaning and spelling
of vocabularies. This
research was conducted on
the seventh grade
students of SMP
Negeri 8 Pontianak
in academic year 2014/2015.
In this research,
the subject is
class VII E that
consists of 30
students. The researcher
conducted a classroom
action research in her research
and acted as the teacher during the research period. The data
were collected by
using direct and
measurement technique. The tools
of data collecting
were observation checklist,
field note, and
test. Riddle game was used as the technique in this research which is
conducted the research in
two cycles. The
research findings showed
that the mean score of students’ vocabulary test in
the first cycle is 59.83 to 76.20 in the second
cycle which means
it successffully passed
the KKM. It can be concluded
that the students’
vocabulary taught by
using riddle game
was improved.
Author: Ria Sabriana. Iwan
Supardi, Dewi Novita
Journal Code: jppendidikangg150140