Perancangan Aplikasi Pengenal Alat Musik Tradisional Gandara Menggunakan Multipoint Mouse SDK
Abstract: Young men nowadays
have few interest with traditional art, including many kinds of Indonesia
musical instruments. Compared with that traditional art, people are more
familiar with multimedia application in computer devices. Based on those
things, there is an idea to create a computer application to make famous
Indonesia musical instruments by giving explanation and make a simulation. The
application’s name is “Gandara”, a word from sanskrit language that means notes
collection. “Gandara” uses MultiPoint Mouse SDK that makes the application to be
able played by multiple users. The application is developed using Multimedia
Development Life Cycle (MDLC) that consist of concept, design, material
collecting, assembly, testing and distribution. “Gandara” users can learn both
of gamelan and angklung by reading the explanation or playing the simulation.
With this applicaton, users don’t need to face gamelan and angklung directly
when they want to exercise. All of “Gandara” functions can work well when
tested with black-box method and got positif results when tested by users.
Penulis: Arena Bayu Chandra
Permana, Kodrat Iman Satoto, Kurniawan Teguh Martono
Kode Jurnal: jptkomputerdd140373