PENERAPAN MODEL ACTIVE LEARNING PERMAINAN CARD SORT UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR MATEMATIKA SISWA KELAS IV SDN 05 METRO SELATAN
Abstract: This research was
motivated by the low activities and student learning outcomes on mathematics.
The purpose of this research was to increase the activities and student
learning outcomes on mathematics by applying the active learning model of card
sort game. The method of this research was classroom action research that
consist of planning, implementation, observation, and reflection. The
instrument of data collection used was observation sheet and test questions.
The technique of analysis data used were qualitative analysis and quantitative
analysis. The results of this research showed that aplication of active
learning model of card sort game on mathematics learning can increase the
activities and student learning outcomes. It can be showed that students learning
completeness reached 75%, the average activities of students in the first cycle
were 59.80% and 78.39% in the second cycle with the increasing of 18.59%. The
average student learning outcomes in the first cycle and the second cycle were
69.52 78.70, with an increase of 9.18.
Penulis: Muncarno
Kode Jurnal: jpmatematikadd150910