PEMAHAMAN KONSEP PERUBAHAN DAN KEGUNAAN BENDA DENGAN METODE SMART GAME& PEMBELAJARAN KOOPERATIF TIPE MAKE A MATCH DALAM MATA PELAJARAN IPA DI SDN 12 NAN SABARIS
Abstract: Results of
preliminary observations at
several elementary schools
shows that there
are some constraints faced
by teachers in the learning
process. One problem
is difficult to
cultivate an understanding of the
concept of identifying objects are known and their usefulness to students
through observation. The purpose of this action research are (1) to determine
that the method of smart games and
cooperative learning make
a match can
improve the understanding
of the concept
of identifying objects are
known and their use
through observation, (2)
to improve the
students' tasks in
groups in understand the
concept of identifying
objects are known
and their use
through observation. Data obtained through tests and usage
observation guide, the data is processed by a percentage. Results of the
analysis of the data obtained in the first cycle of learning success; 64.00%,
and the second cycle; amounting to 83.50%.
So the smart
methods of cooperative
learning the game
and make a
match indicates no increase student learning from the first cycle to the
second cycle. Thus the smart methods of cooperative learning the game and make
a match can improve the understanding of the concept of identifying objects
are known and
their use through
observation of students.
The cooperation of students in
completing the task in groups also increased, proved more active play looking
for a partner in the group and the ability to group tasks more quickly and
perfectly.
Penulis: Suatri
Kode Jurnal: jpbkdd150178