PEMAHAMAN KONSEP PERUBAHAN DAN KEGUNAAN BENDA DENGAN METODE SMART GAME& PEMBELAJARAN KOOPERATIF TIPE MAKE A MATCH DALAM MATA PELAJARAN IPA DI SDN 12 NAN SABARIS

Abstract: Results  of  preliminary  observations  at  several  elementary  schools  shows  that  there  are  some constraints  faced  by  teachers  in  the  learning  process.  One  problem  is  difficult  to  cultivate  an understanding of the concept of identifying objects are known and their usefulness to students through observation. The purpose of this action research are (1) to determine that the method of smart games and  cooperative  learning  make  a  match  can  improve  the  understanding  of  the  concept  of  identifying objects  are  known  and their  use  through  observation,  (2)  to  improve  the  students'  tasks  in  groups  in understand  the  concept  of  identifying  objects  are  known  and  their  use  through  observation.  Data obtained through tests and usage observation guide, the data is processed by a percentage. Results of the analysis of the data obtained in the first cycle of learning success; 64.00%, and the second cycle; amounting  to  83.50%.  So  the  smart  methods  of  cooperative  learning  the  game  and  make  a  match indicates no increase student learning from the first cycle to the second cycle. Thus the smart methods of cooperative learning the game and make a match can improve the understanding of the concept of identifying  objects  are  known  and  their  use  through  observation  of  students.  The  cooperation of students in completing the task in groups also increased, proved more active play looking for a partner in the group and the ability to group tasks more quickly and perfectly.
Keyword: comprehension of concepts, objects change shape and utility objects
Penulis: Suatri
Kode Jurnal: jpbkdd150178

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