SOUNDS LEARNING USING TEAMS GAMES TOURNAMENTWITH FLASH CARD AS MEDIA AT THE 13th JUNIOR HIGH SCHOOL OF MAGELANG
ABSTRACT: The aim of this
research is to know about students’ response and the effectiveness of Teams
Games Tournament learning model with Flash Card as media. This research type is
Quasi Experimental Nonequivalent Group Design. The subject of the study is the
students of 8 E and 8 F of the 13th junior high school of Magelang.
The result of cognitive assessment showed that the classical learning
achievement was 87% and the gained score was 0.46 which is included in media
category. Value of Sig. (2-tailed) of Mann-Whitney U-Test is 0.01. It means
that there is significant difference of academic achievement between the
experiment group and the control group. The result of affective and
pshycomotoric assessments are included in good category at average score 75% and
71% respectively. Correlation among cognitive, affective, and psychomotoric
learning achievementswas strong at RScore of 0.684. Students’ response toward
the learning produced an average score at 74%, and it was included in good
category. Based on the result, Teams Games Tournament learning model with Flash
Card as media in learning about sounds at the 13th junior high
school in Magelang is effective towards the learning achievementand the
responses of the 8 D graderstowards the learning is categorized as good.
Author: A. Lestari, A.
Widiyatmoko, S. Alimah, I. Juliyani
Journal Code: jppendidikangg150129