Perancangan Aplikasi Permainan Let’s Say dengan Interaksi Pengenalan Ucapan
Abstract: Computer games has
been widespread. Currently, almost all devices that have a screen can play the
game with the experience of interactivity to entertain the public. The game
does not always have a negative effect. Game application that has a learning
function will be useful and easily accepted by society. This study was
conducted to determine how computer games can be a fun medium of information
and learning by making use of speech recognition interaction. The application
development of this "Let's Say" game is done by using the method of
multimedia development consisting stages of concept, design, material
collection, implementation, testing, and distribution. The design of the
application is done using UML modeling and ERD. Application development is done
using Visual Basic.NET programming language, WPF system interface, and SQLite
database. Application utilizes Windows Speech Recognition as a speech
recognition engine. Functional testing of the application is done using black
box methods. Applications testing to users is done through a questionnaire. The
test results showed that the application works well according to functions that
has been specified. Application testing to users indicate that the application
is informative and easy to use with a view that is quite interesting. Tests
also showed that the use of speech recognition has been going well and helpful.
Penulis: Andhika Dewanta, R.
Rizal Isnanto, Kurniawan Teguh Martono
Kode Jurnal: jptkomputerdd150517