Perancangan Aplikasi Pembelajaran “Fruvenimal” Berbasis HTML5
Abstract: Golden Age is the
time when a child's brain's ability to absorb information is very high. All
information supplied will influence the child in later. Technology gives an
effect on the progress of children. Computer technology can be a fun learning
media and interseted for kid. Therefore, Fruvenimal application is developed as
a learning media for introducing fruits, vegetables, and animals from the name,
shape, sound, and vitamin via multimedia applications. Fruvenimal application
is built using Construct 2. Multimedia aplication development used Multimedia
Development Life Cycle (MDLC) which consists of six stages: concept, design,
collection of material, manufacture, testing, and distribution /evaluation. For
application testing method using the black box Test. Results from this study in
the form of a multimedia application named Fruvenimal that can run on HTML5
browser. The application can be a learning media to introduce of fruits,
vegetables, and animals for people, especially aged <8 so that kid from an
early age is able to recognize the diversity of fruits, vegetables, and animals
on earth.
Keywords: Golden age;
multimedia aplication; Mutimedia development life cycle (MDLC); HTML5 browser;
Construct 2
Penulis: Teddy Satria, Adian
Fatchur Rochim, Ike Pertiwi Windasari
Kode Jurnal: jptkomputerdd150561