Pengembangan Permainan Edukatif Pahlawan Nasional Berbasis Android
Abstract: With over time the
smartphone is increasingly recognized by the public, it is contrary to the
interest in learning about the history of Indonesia, especially the National
Hero. Because of it, the idea to combine these two, which combines the
sophistication of a smartphone with a history of national hero. Lack of instructional
media on a national hero also be one of the factors that led to the creation of
this application, not only can be an alternative medium of learning from the
lessons of history, this application can also be one of the games that can
entertain users. This application intended to provide additional knowledge
about the national hero aside from the lessons taught in schools or other
educational institutions, the media smartphone is well known by the public is
expected that these applications can easily be accepted and may be useful for
users who play this application.
Penulis: Andhi Setiawan, Rinta
Kridalukmana, Ike Pertiwi Windasari
Kode Jurnal: jptkomputerdd150557