PEMANFAATAN SINTAKS OPENGL DALAM MENGGAMBAR OBYEK DUA DIMENSI
ABSTRACT: Next to nothing area
none which get out of requirement of graph. Although initially application in
science and engineering need equipments which costly enough. With picture
prepare will make easier in reading information and also data compared to by
reading data manually in a communications of visual. Which one programming of
graphical desain is OpenGL. OpenGL accepted to become one of the standard in
computer graphic and in this time have implementation in so many computer
system.
Early graphical programming is turned into text mode is graphical mode by
exploiting function of VGA card. Portability of OpenGL as corps of library
conducive to be accessed to to through Ianguage of programming by figuring in
OpenGL (library in directory of library Ianguage. In making of object two
dimension with OpenGL cannot be direct by calling command which have been
provided in library, but require to be done by setting used programming. At
programming base on doneeasier visual especially at Visual Microsoft C++ 2005,
where there is file of glu*.* placed to 3 folder that is in gl folder include,
library, and system32.
For coloration at object at OpenGL differ from result of yielded graphic
of programming of PACK, because at OpengGL exploit colour of RGB ( Red, Green,
Blue), also can be made in the form of colour gradation.
Penulis: Jackri Hendrik,
Tintin Chandra
Kode Jurnal: jptkomputerdd150415