Penggabungan Objek Virtual Dengan Objek Nyata Pada Augmented Reality Untuk Museum Lampung
Abstract: Information on
historic objects in the Museum of Lampung are generally in the form of text
that are static and limited. Information on the object as name of the object,
as long as objects, useful objects, as well as functions found on museum
objects shaped only static text with small font so it looks less informative
and interesting. Application of augmented reality technology used to develop an
application that is useful as a medium for additional information on the
objects in the Museum of Lampung in the form of a virtual text, 3D objects,
animations, audio, and video. This application was built using software
libraries ARtoolkit to display additional information in the form of a virtual
text, 3D objects, and animation. Macromedia Flash Player 8 is used as an additional
interface for displaying information in the form of audio and video. This
application was given the name ARMULA, which stands for Augmented Reality
Museum of Lampung. With this application is expected to make the object more
informative and interesting, so as to increase the interest and fascination of
the public to the Museum of Lampung.
Penulis: ossy DEW, Eko Waluyo
Kode Jurnal: jptinformatikadd100298