Implementation of Minimax with Alpha-Beta Pruning as Computer Player in Congklak
Abstract: Congklak is
one of the
most popular traditional board games
in Indonesia. It is said
to train mathematical aspect of
the player. Interestingly, nowadays
more and more people
are becoming less
interested. Nowadays, people
are paying less attention
to traditional things
and instead focus more
to digital and
electronic devices, including
Indonesian. Traditional
things are beginning
to be forgotten
from the minds of
Indonesian. To re-capture
Indonesian’s heart for traditional things, one of the ways is to
digitize them. Hopefully by making a
video game of
Congklak more people,
especially Indonesian,
become more interested
in Congklak as
one of Indonesian traditional.
Minimax Algorithm with
its improvement, Alpha-Beta pruning
is an option
to make an intelligent computer
player for Congklak.
By applying Minimax Algorithm
to the computer
player, it becomes intelligent enough
to play Congklak
as a good
opponent; making the game more fun.
Author: Brian Sumali, Ivan
Michael Siregar, Rosalina
Journal Code: jptinformatikagg160003