Identifikasi Kebutuhan Pengguna Untuk Aplikasi Permainan Edukasi Bagi Anak Usia 4 sampai 6 Tahun
Abstract: User requirement
identification is the most important initial phase in developing an eductional
game application. At this stage will be formulated characteristics, abilities,
and users interest to an application. Targeted users for the game application
that will be developed are preschool chidren range from 4 to 6 years. User
requirement identification process involves 52 respondents that consists of
parents,teachers, and children. Interview, observation, and questionaire are
used as a method for data collection. This research produce the characteristics
definition of an educational application and basic capabilities for children
from 4 to 6 years.
Keywords: Educational Game for
Children, User Requirement Identification, Children and Computer Game
Penulis: Rosa Delima, Nevi
Kurnia Arianti, Brasmati Pramudyawardani
Kode Jurnal: jptinformatikadd150349