THE USE OF GAMES AND PICTURES AS A TECHNIQUE OF TEACHING VOCABULARY: THE CASE OF THE FIFTH YEAR STUDENTS OF SDK KANISIUS JATINGALEH SEMARANG IN TH EACADEMIC YEAR OF 2010/2011
Abstract: The purpose
of this study
was to investigate
the contribution of
games for improving vocabulary acquisition
of the Catholic
Elementary School of
Kanisius Jatingaleh, compared to
pictures for improving the same subjects of study. Participants were divided into
two treatments groups, and each group was assigned to do the same test,
containing sections which involved vocabulary items. Pre-test was given before
the experiment and post-test was held immediately after the experiment was
over. The Null hypothesis of no significant differences were constructed and
tested, and then one-tailed t-test was used to compare the
score of the
games and pictures
groups and to analyze
the hypothesis. The results
indicated that the
score of the
experimental group that
it was taught
by using games is higher than
control group. It was proved that the students did better in mastering their vocabulary
when they were
taught by using
games rather than
pictures. Both of games and pictures contribute in that way
: to help the students develop their inner self, to motivate the
students to know
more about the
new vocabulary, to
train the students
in creative freedom as they feel less embarrassed or afraid and become
more self confident, and to give a challenge to solve problem in enjoyable
situation.
Author: M. Wahyu Widiyanto and
Maria Yustina Rensi Dartani
Journal Code: jppendidikangg110002