THE USE OF GAMES AND PICTURES AS A TECHNIQUE OF TEACHING VOCABULARY: THE CASE OF THE FIFTH YEAR STUDENTS OF SDK KANISIUS JATINGALEH SEMARANG IN TH EACADEMIC YEAR OF 2010/2011

Abstract: The  purpose  of  this  study  was  to  investigate  the  contribution  of  games  for  improving vocabulary  acquisition  of  the  Catholic  Elementary  School  of  Kanisius  Jatingaleh, compared to pictures for improving the same subjects of study. Participants were divided into two treatments groups, and each group was assigned to do the same test, containing sections which involved vocabulary items. Pre-test was given before the experiment and post-test was held immediately after the experiment was over. The Null hypothesis of no significant differences were constructed and tested, and then one-tailed t-test was used to compare  the  score  of  the  games  and  pictures  groups and  to  analyze  the  hypothesis.  The results  indicated  that  the  score  of  the  experimental  group  that  it  was  taught  by  using games is higher than control group. It was proved that the students did better in mastering their  vocabulary  when  they  were  taught  by  using  games  rather  than  pictures.  Both  of games and pictures contribute in that way : to help the students develop their inner self, to motivate  the  students  to  know  more  about  the  new  vocabulary,  to  train  the  students  in creative freedom as they feel less embarrassed or afraid and become more self confident, and to give a challenge to solve problem in enjoyable situation. 
Key Words: Vocabulary Acquisition, Pictures, Games
Author: M. Wahyu Widiyanto and Maria Yustina Rensi Dartani
Journal Code: jppendidikangg110002

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