FAKTOR PENYEBAB PERILAKU COSPLAYER LARP (LIVE ACTION ROLE PLAYING) ANIME PADA KOMUNITAS JCEB (JAPANESE CLUB EAST BORNEO) SAMARINDA
Abstrak: Nowadays, cosplay
which derived from costume play was got popular in Indonesia fashion dressing,
make up, and completed with accessories in which copying anime character, often
be called as a hobby by younger people even adults. Cosplay was a kinded of
performing art by some people using the costume from fiction characters. The
characters can be used from graphic novel, comic book, anime, video game, and
other fantasy media. Sometime cosplayers spend a lot of money, time for
designing the costumes and buying the properties, match the pose, and even
learning on hoy to learn the characters. Cosplayer showed off themselves from
theis true identity of “real lise” into their chosen characters. Cosplayers
stage of cosplay’s event’s. this study was purpose to know what factors which
caused cosplaying activity on JCEB community. From the study can be describe
that there are serval dispositional factors and situational which caused people
choosing to become cosplayers. Dispositional factors are positive attitude
towards cosplaying activity also social motive include affiliation motive and
achievement motive, while situational factors are about educational background,
social environment, thecnology, and social media.
Penulis: Riatifani Sukma
Pratiwi
Kode Jurnal: jppsikologisosialdd140007