FAKTOR PENYEBAB PERILAKU COSPLAYER LARP (LIVE ACTION ROLE PLAYING) ANIME PADA KOMUNITAS JCEB (JAPANESE CLUB EAST BORNEO) SAMARINDA

Abstrak: Nowadays, cosplay which derived from costume play was got popular in Indonesia fashion dressing, make up, and completed with accessories in which copying anime character, often be called as a hobby by younger people even adults. Cosplay was a kinded of performing art by some people using the costume from fiction characters. The characters can be used from graphic novel, comic book, anime, video game, and other fantasy media. Sometime cosplayers spend a lot of money, time for designing the costumes and buying the properties, match the pose, and even learning on hoy to learn the characters. Cosplayer showed off themselves from theis true identity of “real lise” into their chosen characters. Cosplayers stage of cosplay’s event’s. this study was purpose to know what factors which caused cosplaying activity on JCEB community. From the study can be describe that there are serval dispositional factors and situational which caused people choosing to become cosplayers. Dispositional factors are positive attitude towards cosplaying activity also social motive include affiliation motive and achievement motive, while situational factors are about educational background, social environment, thecnology, and social media.
Key Words: cosplay behavior, dispositional factors, situational factors
Penulis: Riatifani Sukma Pratiwi
Kode Jurnal: jppsikologisosialdd140007

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