Perancangan dan Pembuatan Aplikasi Visualisasi 3D Interaktif Masjid Agung Jawa Tengah Menggunakan Unity3D
Abstract: Previously, people
who want to visit a tourist attraction should come to that place. If you can’t
visit it normally, you can only read or heard from a source. Therefore made 3-dimensional
visualization application. The object to be visualized in this research is
Great Mosque of Central Java. This application aims to facilitate the
introduction of the Great Mosque of Central Java. This application is created
using Unity3D and Sketchup software, where the programming language used is
UnityScript and JavaScript. The design phase made using Multimedia Development
Life Cycle, and then proceed with the design using Flowchart. Implementation
phase is done by implementing a 3D model and program implementation. The
testing phase is done with a black-box method, as well as testing of the frame
rate per second, memory and processor usage, how long rendering process, and
user testing. The results show that this application runs well on Windows
operating systems. Buttons and functions within the application has been
running well with the respective functionality. From the test results on the
application of the Great Mosque of Central Java visualization can be shown that
the process of rendering both real time and non real time rendering requires a
high performance from graphics card and processor. Based on the testing that
has been done, the application is quite easy to run by the user, the objects
that exist in the application is quite similar to the original object, and this
application provides benefits to its users.
Penulis: Irham Fa'idh
Faiztyan, R. Rizal Isnanto, Eko Didik Widianto
Kode Jurnal: jptkomputerdd150535