Perancangan Aplikasi “Dunia Hewan” untuk Pembelajaran Anak Usia Dini Berbasis Android
Abstract: The technological
development are rapidly growing. Various kinds and types emerge everyday
smartphone at an affordable price. One of the most popular smartphones today is
Android. The author hopes that this application will be beneficial and useful
for anyone who uses, especially for early childhood. This educational
application is designed using the Eclipse IDE and the Android SDK where the
programming language used is Java programming language. In the Eclipse IDE
there are emulators that can be used to see the results of the application
program that has been made before running in the actual Android device. Stages
of development of the software used is the SDLC (Software Development Life
Cycle) by using the waterfall method and modeling software used is the UML
(Unified Modeling Language). Results of this research is the realization of the
android- based animal world educational applications for early childhood.
Applications can runs well on devices with Android operating system at least
version 2.3 (Gingerbread) with available storage space of 10 MB. Buttons and
function menus within the application has been running well according to the
respective functionality. The animal world educational applications can now be
used for the media to learn about the world of animals, especially for early
childhood android users.
Penulis: Danang Respati
Setyabudi, R. Rizal Isnanto, Ike Pertiwi Windasari
Kode Jurnal: jptkomputerdd150536