Pengenalan Rumah Adat di Pulau Jawa Sebagai Media Pembelajaran Berbasis VRML
Abstract: Indonesia is rich in
culture, ethnicity which one example is the traditional houses that exist in
each province. Introduce Indonesian traditional house to users by using
information technology as a medium of information could be one way to preserve
the nation's culture. Limitations of the media information about traditional
houses that currently can only be enjoyed through pictures or visit the
traditional houses directly make society can not know the traditional houses in
Indonesia optimally. Therefore we need a media so that people can know more
about traditional houses in Indonesia without the need to visit directly into
sites or less information such as 2-dimensional images in the book. Application
developed is combination between virtual reality and website. Application built
using the waterfall method. The virtual technology is embedded in a website
that allows users to access them anytime and anywhere. Aplication was developed
using VRML (Virtual Reality Modeling Language) and 3ds Max modeling software,
and using the programming language PHP, HTML, CSS, and MySQL database. The
browser needs Cortona3D Viewer plug-in for displaying three-dimensional file.
The results of making this application is an application that utilizes the VRML
technology to display traditional house on the island of Java in three
dimensions. The results show that this application runs in accordance with the
design functionality that has been made.
Keywords: Traditional house;
Virtual Reality; VRML; Website; PHP; HTML; CSS; MySQL; Cortona3D Viewer
Penulis: Ari Fitriyanto,
Kodrat Iman Satoto, Kurniawan Teguh Martono
Kode Jurnal: jptkomputerdd150552