PENGEMBANGAN APLIKASI PERMAINAN SCRABBLE DUA BAHASA MENGGUNAKAN JAVA
Abstract: Game applications
are favored by many computer users. The population of Indonesia, especially
common people do not like playing games in a foreign language. Yet such games
can be a fun learning media for foreign languages , especially English. Hence,
we developed a game application using the concept of the game Scrabble. The
design of this application uses a waterfall methodology, with application
design modeling with UML diagrams (Unified Modelling Language) including Use
Case Diagram, Activity Diagram, Statechart Diagram, Class Diagram and Sequence
Diagram. In the implementation phase, Blue J software used to build the
interface using the Java Development Kit (JDK) version jdk1.6.0_02 as the
executor, as well as using the command prompt to call the results of execution.
Tests on gaming applications are performed using the Black Box and White Box
method. The product of this development is a single player game application,
which uses two language options.
Keywords: game applications,
Scrabble, waterfall software engineering methodologies, UML (Unified Modeling
Language), Java Programming
Penulis: Fajar Masya, Elvina
Elvina
Kode Jurnal: jptinformatikadd100340