Metode Learning Tournament Untuk Meningkatkan Kreativitas Dan Hasil Belajar Siswa Kelas III Dalam Pembelajaran Pendidikan Agama Islam Di SDN 17 Batang Anai Kabupaten Padang Pariaman
Abstract: This research is
based on fact that creativity and learning output of religion subject of
students grade III in SDN 17 Batang Anai are still low. This research is aimed
to improve creativity and learning output of students grade III SDN 17 Batang
Anai by implementing Learning Tournament method. This is a class action
research that consists of two cycles including four steps: planning, action,
observation, and reflection. Data of research were obtained through
observation, note, and test. Obtained data were analyzed quantitatively and
qualitatively. In cycle I, percentage of student’s creativity score is
28.48%and become 78.33% in cycle II. Meanwhile, percentage of student’s
learning output score in cycle I is 50.00% and become 83.33% in cycle II.
Hence, it can be concluded that Learning Tournament method can improve
creativity and learning output of students grade III SDN 17 Batang Anai.
Penulis: Nurlaili
Kode Jurnal: jpbkdd160460